The Meticulous Into The Radius 2 Weapons And Their Stats

A highly customized M4 on a gun wall with the title of Into the Radius 2 beneath it
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The 1.0 version of Into the Radius 2 arrived on players’ doorsteps on April 23, 2026, with roaring positivity as the community celebrated its arrival. The 1.0 release of Into the Radius 2 featured several additions to the game that players both expected and didn’t. Among these expected and unexpected additions are the weapons of the UNPSC.

The UNPSC in Into the Radius 2 provides weapons of various sizes and calibers for the Explorers of the Radius. However, you may not recognize the weapons of Into the Radius 2 and their stats, and not knowing may cost your life. That’s why the UNPSC has authorized me to tell you about the weapons and their respective stats in Into the Radius 2.

The Weapons Of Into The Radius 2

An Explorer holding a Remington 700 in a forest like area in Into the Radius 2
The new Remington 700 (Image: CM IMMERSIVE)

Into the Radius 2 features a catalog of weapons that would make any gun enthusiast vibrate with excitement. Obviously, not everyone is a gun enthusiast, and not every gun enthusiast is well-versed in every type of weapon. To prevent any accidents, let’s examine the weapons of the UNPSC and their stats, starting with the pistols.

Pistols

You start your journey as an altered human in Into the Radius 2 with a simple pistol, the PM Makarov. Of course, you’ll quickly exchange the basic PM for a better pistol, or you could swap it out for a different weapon type. However, the choice of having your sidearm be a pistol or a different weapon type is up to you.

The pistols and their stats are as follows:

  • PM:
    • Caliber: 9x18mm
    • Damage: 18 with FMJ and 27 with +P
    • Accuracy: 91
    • Recoil: 38
    • Fire Rate: 180 RPM
    • Capacity: 8+1 rounds with the standard mag and 12+1 rounds with the extended mag
    • Security Level: The store unlocks at level 2, so you can only purchase this weapon once you reach level 2
    • Cost: 300
  • PM Modernized:
    • Caliber: 9x18mm
    • Damage: 20 with FMJ and 30 with +P
    • Accuracy: 93
    • Recoil: 32
    • Fire Rate: 180 RPM
    • Capacity: 8+1 rounds with the standard mag and 12+1 rounds with the extended mag
    • Security Level: The store unlocks at level 2, so you can only purchase this weapon once you reach level 2
    • Cost: 1200
  • Fort-17:
    • Caliber: 9x18mm
    • Damage: 20 with FMJ and 30 with +P
    • Accuracy: 93
    • Recoil: 30
    • Fire Rate: 180 RPM
    • Capacity: 15+1 rounds with the standard mag
    • Security Level: The store unlocks at level 2, so you can only purchase this weapon once you reach level 2
    • Cost: 1800
  • Special Fort-17:
    • Caliber: 9x18mm
    • Damage: 20 with FMJ and 30 with +P
    • Accuracy: 94
    • Recoil: 30
    • Fire Rate: 180 RPM
    • Capacity: 15+1 rounds with the standard mag
    • Note: This weapon doesn’t have a cost or required security level, as you can only earn it from a mission reward
  • Beretta M9:
    • Caliber: 9x19mm
    • Damage: 36 with FMJ
    • Accuracy: 93
    • Recoil: 40
    • Fire Rate: 180 RPM
    • Capacity: 17+1 rounds with the standard mag
    • Security Level: 3
    • Cost: 3000
  • Glock 18C:
    • Caliber: 9x19mm
    • Damage: 30 with FMJ
    • Accuracy: 95
    • Recoil: 22
    • Fire Rate: 800 RPM
    • Capacity: 17+1 rounds with the standard mag and 33+1 rounds with the extended mag
    • Security Level: 3
    • Cost: 4000
  • M1911:
    • Caliber: .45 ACP
    • Damage: 45 with FMJ
    • Accuracy: 86
    • Recoil: 40
    • Fire Rate: 180 RPM
    • Capacity: 7+1 rounds with the standard mag
    • Security Level: 3
    • Cost: 2000
  • Modified M1911:
    • Caliber: .45 ACP
    • Damage: 55 with FMJ
    • Accuracy: 95
    • Recoil: 41
    • Fire Rate: 180 RPM
    • Capacity: 7+1 rounds with the standard mag
    • Security Level: 4
    • Cost: 4000
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Some Explorers use their sidearm pistols as primary weapons for quite some time, but that doesn’t mean that you have to. You may swap out your pistol sidearm for a small SMG sidearm, or even a small shotgun sidearm. Either way, the choice of how you build your loadout is entirely up to you, with some restrictions, of course.

That’s the beauty of the inventory system of Into the Radius 2, as you can build your kit however you’d like. You can have a pistol sidearm and an AR primary, an SMG sidearm and a sniper primary, or a shotgun sidearm and a marksman rifle primary. The choice is entirely up to you, but make sure that choice keeps you alive more than not.

Shotguns

After gaining access to the shop, you’ll be able to purchase the SMG and shotgun categories of weapons in Into the Radius 2. Both of these categories are exceptional in their field, so the only deciding factor is preference. So, to help you decide which weapon category to get first, we’ll list the available shotguns first.

The shotguns and their stats are as follows:

  • IZh-27:
    • Caliber: 12x70mm
    • Damage: 80 with buckshot and slugs
    • Accuracy: 85
    • Recoil: 96
    • Fire Rate: 180 RPM
    • Capacity: Two shells for two tubes
    • Security Level: The store unlocks at level 2, so you can only purchase this weapon once you reach level 2
    • Cost: 1900
  • Saiga-12:
    • Caliber: 12x70mm
    • Damage: 100 with buckshot and slugs
    • Accuracy: 84
    • Recoil: 61
    • Fire Rate: 180 RPM
    • Capacity: 4+1 shells with the low-capacity mag and 8+1 shells with the standard mag
    • Security Level: 3
    • Cost: 3950
  • Benelli M2:
    • Caliber: 12x70mm
    • Damage: 100 with buckshot and slugs
    • Accuracy: 88
    • Recoil: 65
    • Fire Rate: 180 RPM
    • Capacity: 2+1 shells with the low capacity mag, 6+1 shells with the standard capacity mag, and 8+1 shells with the high capacity mag
    • Security Level: 3
    • Cost: 4700

While shotguns appear in games to exclusively function as close-quarters weapons, that’s a common misconception. Shotguns are capable of engaging targets at short to medium distances with buckshot shells and long distances with slugs. So if you’d like a short to long-range option early in your journey, then shotguns are for you.

Submachine Guns

The second weapon class in Into the Radius 2 that you’ll unlock upon unlocking the shop is the submachine gun class, commonly referred to as SMGs. While not as powerful as shotguns, SMGs do provide a higher magazine capacity, allowing you to throw more lead down range. And because of the nature of SMGs, you can fling as much lead as you’d like in fully automatic fire.

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The SMGs and their stats are as follows:

  • PP-91 Kedr:
    • Caliber: 9x18mm
    • Damage: 20 with FMJ and 30 with +P
    • Accuracy: 86
    • Recoil: 20
    • Fire Rate: 800 RPM
    • Capacity: 20+1 rounds with the low capacity mag, 30+1 rounds with the high capacity mag, and 40+1 rounds with a special mag only found in the field
    • Security Level: The store unlocks at level 2, so you can only purchase this weapon once you reach level 2
    • Cost: 2550
  • PP-19 Bizon:
    • Caliber: 9x18mm
    • Damage: 20 with FMJ and 30 with +P
    • Accuracy: 91
    • Recoil: 24
    • Fire Rate: 680 RPM
    • Capacity: 64+1 rounds with the standard mag
    • Security Level: The store unlocks at level 2, so you can only purchase this weapon once you reach level 2
    • Cost: 3950
  • MP9:
    • Caliber: 9x19mm
    • Damage: 30 with FMJ
    • Accuracy: 88
    • Recoil: 22
    • Fire Rate: 900 RPM
    • Capacity: 30+1 rounds with the standard mag
    • Security Level: 3
    • Cost: 2600
  • PP-19-01 Vityaz:
    • Caliber: 9x19mm
    • Damage: 30 with FMJ
    • Accuracy: 93
    • Recoil: 24
    • Fire Rate: 700 RPM
    • Capacity: 30+1 rounds with the standard mag
    • Security Level: 3
    • Cost: 5000

SMGs can take you a long way in the Radius; they can even take you to the very center itself. Certain SMGs can also act as a reliable sidearm that can fit into small holsters for when you want to use a more powerful weapon as your primary. Of course, that is all up to you, Explorer, so build your kit wisely.

Assault Rifles

If you want a more powerful automatic weapon, then assault rifles of Into the Radius 2 are right for you. While they are heavier, you can customize them to provide the power you need while staying on the lighter side. However, if you don’t care about weight, then a full-sized assault rifle will do you just right in the dreary Radius.

The assault rifles and their stats are as follows:

  • AKS-74U:
    • Caliber: 5.45x39mm
    • Damage: 43 with FMJ
    • Accuracy: 86
    • Recoil: 23
    • Fire Rate: 650 RPM
    • Capacity: 30+1 rounds with the standard mag and 45+1 rounds with the extended mag
    • Security Level: 3
    • Cost: 5850
  • AK-74:
    • Caliber: 5.45x39mm
    • Damage: 50 with FMJ
    • Accuracy: 92
    • Recoil: 21
    • Fire Rate: 600 RPM
    • Capacity: 30+1 rounds with the standard mag and 45+1 rounds with the extended mag
    • Security Level: 4
    • Cost: 8450
  • M4A1:
    • Caliber: 5.56x45mm
    • Damage: 50 with FMJ
    • Accuracy: 87
    • Recoil: 20
    • Fire Rate: 800 RPM
    • Capacity: 30+1 rounds with the standard mag
    • Security Level: 4
    • Cost: 7800
  • G36:
    • Caliber: 5.56x45mm
    • Damage: 50 with FMJ
    • Accuracy: 88
    • Recoil: 22
    • Fire Rate: 750 RPM
    • Capacity: 30+1 rounds with the standard mag
    • Security Level: 4
    • Cost: 8400
  • AKM:
    • Caliber: 7.62x39mm
    • Damage: 60 with FMJ
    • Accuracy: 91
    • Recoil: 29
    • Fire Rate: 600 RPM
    • Capacity: 30+1 rounds with the standard mag
    • Security Level: 4
    • Cost: 8900
  • AS Val:
    • Caliber: 9x39mm
    • Damage: 84 with FMJ
    • Accuracy: 93
    • Recoil: 20
    • Fire Rate: 900 RPM
    • Capacity: 10+1 rounds with the low-capacity mag and 20+1 rounds with the standard mag
    • Security Level: 5
    • Cost: 15400
  • Modified OTs-14 Groza:
    • Caliber: 9x39mm
    • Damage: 70 with FMJ
    • Accuracy: 94
    • Recoil: 23
    • Fire Rate: 700 RPM
    • Capacity: 20+1 rounds with the standard mag
    • Note: This weapon doesn’t have a cost or required security level, as you can only earn it from finding it or earning it from a mission reward
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Explorers will unlock their first assault rifle at security level 3, providing them with three weapon choices. At level 3, explorers can either purchase a higher-tier SMG, an assault rifle, or our next topic, a marksman rifle. So, without further ado, let’s discuss my favorite weapon type, the snipers and marksman rifles of the UNPSC.

Snipers and Marksman Rifles

The sniper and marksman rifle category in Into the Radius 2 contains some of the most powerful weapons that the UNPSC can provide. These weapons give you the most power and range out of any weapon in the shop. Unfortunately, they are quite cumbersome, so using these weapons in close quarters is ill-advised.

The sniper and marksman rifles and their stats are as follows:

  • SKS:
    • Caliber: 7.62x39mm
    • Damage: 60 with FMJ
    • Accuracy: 92
    • Recoil: 41
    • Fire Rate: 180 RPM
    • Capacity: 10+1 rounds with the standard internal mag and 20+1 rounds with the external mag
    • Security Level: 3
    • Cost: 9700
  • SR-25:
    • Caliber: 7.62x51mm
    • Damage: 150 with FMJ
    • Accuracy: 94
    • Recoil: 32
    • Fire Rate: 180 RPM
    • Capacity: 20+1 rounds with the standard mag
    • Security Level: 5
    • Cost: 11800
  • Mosin Nagant:
    • Caliber: 7.62x54mmR
    • Damage: 150 with FMJ
    • Accuracy: 93
    • Recoil: 39
    • Fire Rate: 180 RPM
    • Capacity: Five rounds with the standard integral mag and 10 rounds with the extended mag
    • Security Level: 4
    • Cost: 10550
  • SVD:
    • Caliber: 7.62x54mmR
    • Damage: 150 with FMJ
    • Accuracy: 94
    • Recoil: 39
    • Fire Rate: 180RPM
    • Capacity: 10+1 rounds with the standard mag
    • Security Level: 5
    • Cost: 13150
  • Remington 700:
    • Caliber: .338 Lapua Magnum
    • Damage: 180 with FMJ
    • Accuracy: 96
    • Recoil: 42
    • Fire Rate: 180RPM
    • Capacity: Five rounds with the standard mag and 10 rounds with the extended mag
    • Security Level: 5
    • Cost: 18750

As mentioned, this category of weapons excels at long-range engagements, so be sure to pack something for close encounters. You can equip a range of either pistols or small SMGs, such as the PP-91 Kedr or MP9. But no matter what sidearm you choose, you can be certain that your new primary can take down any threat with ease.

Is That All For The Into The Radius 2 Weapons?

An Explorer taking position on a rooftop with their sniper rifle looking out into the distance in Into the Radius 2
An Explorer lying in wait with their sniper rifle (Image: CM IMMERSIVE)

That is indeed all for the weapons in Into the Radius 2, for now, at least. However, there is one weapon that has slipped my analysis of the Into the Radius 2 weapons, and that’s the GSh-18 pistol. It may exist somewhere out in the field, but it definitely doesn’t exist in any official capacity from the UNPSC.

When new weapons do appear in the store of Into the Radius 2, you’ll know exactly where to look to find their stats. Until then, you’ve got missions to complete, Explorers, so gear up and complete your missions for the betterment of humanity!

For more information on games and Into the Radius 2, stay tuned with us.

Sebastian Lebatuan

Sebastian, also known as Fae, is a passionate gamer with an analytical eye for the finest details. With a love for many genres of movies and games alike, it isn't unusual to see them enjoying a new genre.

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