Rem in Deadlock has won the player vote by a landslide, and players can now experience the curious abilities of this sleepy little critter. At first glance, Rem in Deadlock seems to focus on supporting their teammates rather than going in for the kill. Many of their abilities involve buffing their teammates while debuffing their enemies.
Other than their abilities, Rem in Deadlock is also the weakest hero in the game with only 650 starting health. So, Rem not only supports his teammates, but he also needs his teammates to support him, or else he’ll get punted like a football. But he isn’t helpless, so let’s see what he has in his kit and see how we can play this new character.
The Abilities Of Rem In Deadlock

Rem in Deadlock may seem weak, but that’s where you’re wrong, as he can mess you right up, even by himself. His kit consists of buff and debuffing abilities, but they can also hurt enemies really badly while using them. So let’s start with the primary fire of Rem in Deadlock, his trusty Long Night.
Long Night
Long Night is a candle that fires 13 total medium-range projectiles that deal 16 damage at 3.85 bullets per second, which totals 62 DPS. A simple weapon to use, all Rem needs to do is point and shoot at their selected target. But all of your damage isn’t just going to come from Long Night; you have your abilities as well.
Pillow Throw
The first ability in your ability bar is Pillow Throw, an ability that allows you to throw an actual pillow. The thrown pillow deals 75 spirit damage, heavy knockback, and applies a fading -45% movement speed debuff for three seconds. When the pillow hits, it also reduces the cooldown of your other abilities by four seconds.
Of course, these abilities also have upgrades, so the enhancements for Pillow Throw are as follows:
- The first upgrade reduces the cooldown by seven seconds, leaving it at 18 seconds.
- The second upgrade applies a -40% fire rate debuff to enemies.
- The third upgrade increases the damage by 90 and radius by 2 meters, totaling 165 spirit damage and a 7-meter radius.
Tag Along
Tag Along lets you jump to an ally to nap alongside them, but it isn’t as useless as it sounds. Tag Along grants both of you a burst heal for 15% of your missing health and a lingering 28 heals per second regeneration for three seconds. Rem can also hop between teammates to refresh the duration, but Rem can only do this once per teammate.
The upgrades and how they affect Tag Along are as follows:
- The first upgrade reduces the cooldown by eight seconds, leaving Tag Along with a 32-second cooldown.
- The next upgrade grants teammates a 20% bonus in item range, duration, and barrier effectiveness while napping.
- The last upgrade grants 35 bonus spirit power while napping and 15% spirit power for a short time after waking.
Lil Helpers
Rem can send out one of his lil helpers to collect boxes, perform Sinner’s Sacrifices, or follow an ally. Following a hero grants them 15% spirit resistance and a fading +3m/s movement speed buff for eight seconds. Following a trooper increases their damage and resists by 35% and heals them for 14/s for 50 seconds.
The upgrades for Lil Helpers are as follows:
- The first of these upgrades grants an additional helper, allowing Rem to send out two of them.
- The second upgrade increases the spirit resistance and movement speed buff by 8% and 1m/s, which now totals 23% and 4m/s.
- The last upgrade adds two more helpers and grants 15% more trooper damage and resistance, granting them a total of 50%.
Naptime
Rem’s ultimate ability, Naptime, casts his gaze forward to pierce walls and floors to slow his enemies to a crawl. His gaze slows enemies by 25%, reduces their dash distance, and deactivates all of their movement abilities. Enemies will fall asleep once his gaze channeling ends and then wake up to a splitting headache that deals 120 spirit damage.
The upgrades for Rem’s ultimate ability, Naptime, are as follows:
- The first upgrade removes one stamina from enemies upon waking up and restricts them from regenerating stamina while asleep.
- The second upgrade grants Rem Unstoppable and 30% damage resistance while channeling.
- The final upgrade reduces the cooldown of Naptime by 40 seconds, leaving it with a 135-second cooldown.
How Should I Play Rem In Deadlock?

Rem in Deadlock is a curious character to play, but it pays off to learn how to play him. Although weak, his abilities make up for it by assisting Rem while he supports his team in their efforts. And when he has the chance, Rem can tackle enemies and literally put them to sleep for him and his teammates to pummel to a pulp.
So play Rem in Deadlock like a support character, but you can certainly make him a scary opponent to fight one-on-one. But he has just released, so builds and strategies are fresh out of the oven and aren’t perfectly tuned. So you’ll have to figure it out yourself for quite a while, but that’s where the fun is, isn’t it?
So, how will you play Rem in Deadlock? Will you play him as the hopeful and helpful Sandman, or as the nightmarish and malevolent Bogeyman?
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