The Subnautica 2 Adaptive Measures update is approaching fast; I might not even have time to write about it before it releases. Regardless, this is Subnautica 2’s first semi-major update since its early access release, which is exciting in and of itself. And although it doesn’t add any new content, it’s still exciting to see what it improves.
The Subnautica 2 Adaptive Measures update is the 1.1 update for the early access release of Subnautica 2. Not only that, but the 1.2 update will follow shortly after the 1.1 update that we’ll receive shockingly soon. But let’s not get ahead of ourselves, so let’s first talk about the 1.1 update coming in a few hours.
The Subnautica 2 Adaptive Measures Update And Its Contents

The Subnautica 2 Adaptive Measures update shows itself on the roadmap as a quality-of-life update, and it certainly doesn’t disappoint. This update includes several improvements to existing features already seen in the game, along with a couple of exciting additions. So, let’s start with the first of these changes and additions, the Biolab and Biomod changes.
The Biolab And Biomod Changes
One of the first changes in the Subnautica 2 Adaptive Measures update is the change to Biolabs and the Biomods they contain. Biolabs will be present in many more locations alongside the building near the escape pod. Thus, allowing you to swap out Biomods in several locations besides the mentioned building and your fabricated Biolab.
Speaking of Biomods, you’ll now be able to equip more than one passive Biomod at a time in this update. Scanning 10, 20, 40, and 80 creatures with an upgraded scanner unlocks one new passive Biomod slot, respectively. So, you’ll finally be able to pick and choose instead of min-maxing your singular choice.
The Creature Flinching And Stun Changes
The developers have heard your critiques, and they’ve implemented a few changes to how creatures react to your self-defense. Instead of having a *thunk* as a means of communicating that you’ve hit the attacking creature, they now flinch at your attacks. For example, if you strike a Marrowbreach with your Multitool, they’ll flail around before fleeing.
Additionally, your Sonic Resonator will now stun creatures much more effectively and much more obviously. When stunned, creatures will become temporarily paralyzed and sink, as they have no way to swim for the duration of the stun. This change to the Sonic Resonator should make it much more effective at dealing with aggressive creatures.
The Changes To Blight And Wrecks Encounters
Blitch encounters have gotten a slight adjustment with the Subnautica 2 Adaptive Measures update. The little parasites that nip at your feet now make it more obvious when they drift around and when they start their attack. With this change, explorers won’t get jump scared by teeth-bearing parasites as much anymore.
Wreck encounters have also received a few changes to improve the experience, though it’s still a work in progress. You’ll notice much better visuals while inside, along with a few light puzzle elements at play. Unfortunately, not much else is known about these changes, so we’ll have to wait to try it out for ourselves.
The Changes To The PDA, Audio, And A New Buildable
These changes in the Subnautica 2 Adaptive Measures update are rather small, so I’ll bundle them up together for the final stretch. However, even though they’re small, they are important to the game’s development and subsequent future. Moving along, let’s start with one of the more exciting changes, the PDA UI.
The PDA UI is getting quite the facelift in the Subnautica 2 Adaptive Measures update. These lifts include new categories for the numerous PDA entries, a way to replay voice logs, and much more to ease the overwhelming amount of things the PDA throws at you. Speaking of voice logs, that’s the next change in the coming update.
Several sounds will receive priorities according to their importance in the upcoming update. For example, in the current version, an oxygen alert sound may cut off a voice log, interrupting important lore tidbits. And that will thankfully be no more with the upcoming update, so enjoy listening to the voice logs uninterrupted.
Lastly, we have a new buildable for your base: the personal chest that every QI will receive. The only person who can access this new chest will be the original owner; not even fabricators can access it. Like other storage units, you may also input some text to differentiate it from other storage containers.
Is That All For The Subnautica 2 Adaptive Measures Update?
These are all of the major things in the Subnautica 2 Adaptive Measures update, so it’s certainly not everything it has to offer. However, it’s definitely the most notable changes and additions in this update. We’ll have to wait for the update to be released, though we shouldn’t have to wait for too long, thankfully.
Once the update is released, you’ll know what to do, so sit tight and prepare for Subnautica 2’s first update since launch!
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